Course Project, UofT

FC Mobile

Work

Usability Test, Secondary Research, Wireframes

Client

Course Project, UofT

Year

2024

The goal of the project is to identify issues players face with the secondary skill system in FC Mobile - how they trigger and manage skill moves and to test solutions that could help new players navigate the game with a shorter learning curve, particularly when using skills.

Course Project, UofT

FC Mobile

Work

Usability Test, Secondary Research, Wireframes

Client

Course Project, UofT

Year

2024

The goal of the project is to identify issues players face with the secondary skill system in FC Mobile - how they trigger and manage skill moves and to test solutions that could help new players navigate the game with a shorter learning curve, particularly when using skills.

Course Project, UofT

FC Mobile

Work

Usability Test, Secondary Research, Wireframes

Client

Course Project, UofT

Year

2024

The goal of the project is to identify issues players face with the secondary skill system in FC Mobile - how they trigger and manage skill moves and to test solutions that could help new players navigate the game with a shorter learning curve, particularly when using skills.

About the game ℹ️

FC Mobile is a football simulation mobile game developed by EA Vancouver and published by Electronic Arts Sports worldwide. It was previously known as FIFA Mobile. The game allows players to play with friends online, build an ultimate team and play in tournaments. Players can join a league with friends and play PvP football. The game also allows you to simulate your teams in manager mode and perform realistic skills and shots in the game.

Core loop 

In a minute of gameplay, players typically focus on quick, action-packed moments like executing passes, dribbling around opponents, attempting to score a goal and tackling opponents when losing possession of the ball. This engagement is fast and has short or no breaks. 

Extended play 

When playing FC Mobile for more than an hour, players engage in strategic gameplay like: 

  • Building their teams by buying and selling players on market 

  • Leveling up players and skill sets. 

  • Playing multiple matches and grinding through achievements and challenges. 

  • Exploring manager mode and skill-based challenges. 

  • Signing up for tournaments and playing matches with real players online. 

Longer sessions focus on mastery and satisfaction of progression of the players team. 

Research goals 🔍

Ashfaaq's interest lay specifically in the skills secondary system of the game. The skills management is a core feature allowing players to perform special skills like dribbling and crossing over players to beat opponents and score goals.

Research Objectives

  • Identify player pain points for triggering skills

  • Assess player navigation to skill management

  • Explore skill button improvements

Ashfaaq aims to redesign the skills HUD controls and enhance visibility of skill management for new players.

Ashfaaq aims to redesign the skills HUD controls and enhance visibility of skill management for new players.

Ashfaaq aims to redesign the skills HUD controls and enhance visibility of skill management for new players.

Main research methods

  • Secondary research through online forums and FAQs.

  • 30-45 Usability study with recorded gameplay and interview.

What did players say 🧐

#1 Unclear how to trigger skills

Usability participant

"Oh yeah! I think when I double tap it, I do a skill."

Usability participant

"Oh yeah! I think when I double tap it, I do a skill."

Usability participant

"Oh yeah! I think when I double tap it, I do a skill."

The skill button in FC Mobile is merged with the sprint button, likely to enable players to perform skill moves while sprinting - a design choice that may reflect the developers' intent. However, new players find this feature highly confusing. During usability testing, Ashfaaq's participants incorrectly claimed that players could perform a single skill by double-tapping the skill button and sprint by holding it.

In reality, the skill button has four different skills assigned to it, each triggered by holding the button and moving it in one of four directions. This misunderstanding highlights a potential gap in the tutorial or player guidance regarding skill button functionality.

Player feedback on EA forums

"The move by the developers to merge the skill moves button and the sprint button was a blunder. It is far easier for the finger to more an inch or two to the right and trigger accidental skill moves."

Player feedback on EA forums

"The move by the developers to merge the skill moves button and the sprint button was a blunder. It is far easier for the finger to more an inch or two to the right and trigger accidental skill moves."

Player feedback on EA forums

"The move by the developers to merge the skill moves button and the sprint button was a blunder. It is far easier for the finger to more an inch or two to the right and trigger accidental skill moves."

#2 Navigating to skill management

The participant struggled to navigate to the skill management section and, upon reaching the correct page, overlooked the skill menu, mistaking it for the main menu interface. After four minutes of searching, Ashfaaq intervened and directed the participant to the skill moves section, where they admitted they would not have discovered it on their own.

Currently, the skill moves feature is located under Club > Team Editing > Skill Moves, which may contribute to the difficulty in finding it.

The team proceeded by engaging potential female participants through a combination of interviews and surveys. Given the sensitive nature of the topic, the female members of the team led the interviews with 12 participants to ensure comfort and openness.

Meanwhile, Alexis and Ashfaaq managed the survey distribution and gathered data from 50 valid responses.

Some of the questions asked during the interviews and surveys included:

  • How safe do you feel when getting around the city alone?

  • What do you do to stay safe while you are traveling alone in the city?

  • How many people typically accompany you while traveling within Toronto?

  • What modes of transportation do you typically take while traveling in Toronto

Player thread on EA forums

"Where do I find the skill moves because there's this feature where you can try them out and that was usually where I messed around with shots and everything"

Player thread on EA forums

"Where do I find the skill moves because there's this feature where you can try them out and that was usually where I messed around with shots and everything"

Player thread on EA forums

"Where do I find the skill moves because there's this feature where you can try them out and that was usually where I messed around with shots and everything"

#3 Beginning a match

Usability participant

"Its a bit confusing, I am not getting a chance to start a match. I think there are many events on the app."

Usability participant

"Its a bit confusing, I am not getting a chance to start a match. I think there are many events on the app."

Usability participant

"Its a bit confusing, I am not getting a chance to start a match. I think there are many events on the app."

When prompted to explain how skills are triggered, the participant suggested playing a match to familiarize themselves with the skill controls. However, this approach revealed a new pain point in the new player experience. The participant spent over a minute attempting to find a match but unintentionally started a one-on-one skill tutorial instead, as they were unable to locate the option to begin a match.

The team proceeded by engaging potential female participants through a combination of interviews and surveys. Given the sensitive nature of the topic, the female members of the team led the interviews with 12 participants to ensure comfort and openness.

Meanwhile, Alexis and Ashfaaq managed the survey distribution and gathered data from 50 valid responses.

Some of the questions asked during the interviews and surveys included:

  • How safe do you feel when getting around the city alone?

  • What do you do to stay safe while you are traveling alone in the city?

  • How many people typically accompany you while traveling within Toronto?

  • What modes of transportation do you typically take while traveling in Toronto

New pain discovered

New players struggle to perform and trigger skills during matches and face challenges navigating to the skill management section. During the study, Ashfaaq observed that even starting a simple new match was a confusing experience for the participant due to unclear flows within the kickoff menu.

New pain discovered

New players struggle to perform and trigger skills during matches and face challenges navigating to the skill management section. During the study, Ashfaaq observed that even starting a simple new match was a confusing experience for the participant due to unclear flows within the kickoff menu.

New pain discovered

New players struggle to perform and trigger skills during matches and face challenges navigating to the skill management section. During the study, Ashfaaq observed that even starting a simple new match was a confusing experience for the participant due to unclear flows within the kickoff menu.

Idea generation💡

Improving navigation (the feasible way)

Test revealed that participants’ first instinct when searching for skill management was to check the settings menu. This insight suggests a feasible solution: adding a simple option under Settings > Gameplay > Manage Skill Moves that redirects players to the existing skill settings. This approach would enhance accessibility without requiring significant changes to the game.

Displaying skill name when triggering

Another proposed idea is to rename the skill button dynamically when triggering skills. Instead of displaying "Skill Move," the button could show the specific name of the skill being performed. This change could help new players learn and familiarize themselves with different skills, making it easier to execute them effectively.

Skill overlay

Another suggestion is to add an overlay displaying the skill move icon and its name when a skill is triggered. This feature would help new players become familiar with the skills and learn to execute the correct moves within the game. To accommodate players of all skill levels, this overlay could be made optional and toggled off through the settings panel for more experienced players.

Simple Kickoff menu

The usability study revealed that even starting a new game was confusing for participants due to the presence of various events and objectives. To address this, Ashfaaq proposes a simplified menu triggered by clicking "Kick Off," allowing players to choose between playing against AI or a friend online. This approach provides a straightforward flow for players without disrupting their experience.

These simple and highly feasible solutions have the potential to address all three key issues faced by players found in this research.

What's next 🕹️

Moving forward, Ashfaaq will:

  1. Conduct Usability Testing: Test redesigned mockups with 2-3 participants to gain feedback on the broader control system and iterate accordingly.

  2. Collaborate with Experts: Engage with a designer or developer from EA or a seasoned player to understand the intent behind the current control design and gather insights for refinement.

  3. Investigate Key Questions: The usability study raised broader concerns that warrant further exploration:

    • Why are directional indicators shown only on specific buttons like pass and shot? Could these be customizable across all controls?

    • How does the system accommodate different gameplay mechanics, such as transitioning the skill button to tackle during defense? Are there opportunities to make these mechanics more intuitive?

    • Is the current layout optimal for various player skill levels, or can it be restructured to support both new and experienced players better?

These observations will guide future research and design iterations to enhance the overall gameplay experience.

Other Projects

ist

(logo)

text

ist

(logo)

text

el comida

(UX Case study Mobile)

- work in progress

el comida

(UX Case study Mobile)

- work in progress

el comida

(UX Case study Mobile)

- work in progress

ist

(logo)

- work in progress

ist

(logo)

- work in progress

ist

(logo)

- work in progress

2waybay

(ui)

- work in progress

2waybay

(ui)

- work in progress

2waybay

(ui)

- work in progress

Work together?

Write an email

Work together?

Write an email

Ashfaaq is enjoying his hot coco in Toronto's chilly winter. 🥶

Ashfaaq is enjoying his hot coco in Toronto's chilly winter. 🥶

Ashfaaq is enjoying his hot coco in Toronto's chilly winter. 🥶